‚Deus Ex: Mankind Divided‘ Neglects Humans in Its Bid for Transhumanism

Image: Square Enix.
There were black and white portraits hanging in the vestibule of the Human by Design conference. Within each baroque, gold leaf frame was a model sporting a futuristic, photoshopped prosthetic.

By Nick Cappozoli | MOTHERBOARD

They seemed well-suited to an event that was itself a sort of hybrid—part intellectual forum, part sales pitch. Courageous, CNN’s “branded content” shop, had assembled the day of panels, guest speakers, and documentary-lite fare alongside Square Enix, to buoy promotion of the latter’s upcoming game, Deus Ex: Mankind Divided. Academics weighed the implications of transhumanism. Futurist artists sketched out the idea of “cyborg” as a self-identifier. Most strikingly, presenters showed off the bleeding-edge prosthetics and body modifications that enable them to grip, walk, see, and hear—in some cases even beyond normal human ranges.

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