I’m not a Trekkie, but I certainly hold a soft spot for The Next Generation—as I think most of my peers do—after watching countless reruns during my childhood in the ‘90s. And when it comes to Star Trek video games, few have held my attention but one—2002’s Star Trek Bridge Commander.
By Ben Sullivan | MOTHERBOARD
I was eleven at the time, and I spent hours upon hours playing through the demo that came on a PC Gamer magazine CD-ROM. I could finally take command of the Bridge; it felt glorious. What more could I ask for than to be a Captain on a Federation starship? So, 16 years later, when Vice Gaming’s Mike Diver invited me to come along with them to play through Ubisoft’s upcoming Star Trek Bridge Crew VR game, which is set in Star Trek’s „Kelvin Timeline,“ of course I said yes.
I’m a simulation fan. It’s realism or nothing for me, which is why all I play nowadays is Digital Combat Simulator, a bit of ARMA, and for relaxation, Battlefield 4. Saying that, I’ve yet to really venture into virtual reality—I don’t own a headset of any sort—and my few experiences of VR have been interesting but fairly lonely experiences (even my demo of VR porn.) It’s also expensive, and I’ve yet to find a reason to fully buy into it [I’ll sell you my Oculus, it’s pointless – Ed]. Playing Bridge Crew changed that perception, though, for sure.