I admire the HTC Vive virtual reality headset, but I’ve always felt it leaves me too tethered to stones-and-bones reality. That feeling usually has little to do with graphics or controls; instead, it’s rooted in the literal tether of the HDMI cables that snake around my legs and threaten to send me tumbling to the carpet as I turn around and explore. But thanks to researchers at MIT’s Computer Science and Artificial Intelligence Laboratory, that may no longer pose much of a problem.
By Leif Johnson | MOTHERBOARD
Enter „MoVR,“ a system they say will allow PCs and VR headsets like the Vive to communicate without the usual wireless pitfalls of framerate and graphics loss. That’s especially essential with virtual reality, which must handle not one but two screens blasting high-resolution images into the user’s eyes, with each needing data injections of well over 6 gigabits per second to stave off motion sickness.
„Our hardware is very simple and it should not have a significant financial impact on the headset’s price in high-volume production,“ project lead and CSAIL PhD candidate Omid Abari told me in an email interview.
But Abari amended this in a followup set of questions when I asked for specifics.
„We frankly don’t know at this time,“ he said. „mmWave technology is a very new technology and their components prices are constantly changing. It’s very difficult to predict how much it would cost when they go to high-volume production.“